186 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
 | 
						|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
						|
  <ItemGroup Label="ProjectConfigurations">
 | 
						|
    <ProjectConfiguration Include="Debug|Win32">
 | 
						|
      <Configuration>Debug</Configuration>
 | 
						|
      <Platform>Win32</Platform>
 | 
						|
    </ProjectConfiguration>
 | 
						|
    <ProjectConfiguration Include="Debug|x64">
 | 
						|
      <Configuration>Debug</Configuration>
 | 
						|
      <Platform>x64</Platform>
 | 
						|
    </ProjectConfiguration>
 | 
						|
    <ProjectConfiguration Include="Release|Win32">
 | 
						|
      <Configuration>Release</Configuration>
 | 
						|
      <Platform>Win32</Platform>
 | 
						|
    </ProjectConfiguration>
 | 
						|
    <ProjectConfiguration Include="Release|x64">
 | 
						|
      <Configuration>Release</Configuration>
 | 
						|
      <Platform>x64</Platform>
 | 
						|
    </ProjectConfiguration>
 | 
						|
  </ItemGroup>
 | 
						|
  <PropertyGroup Label="Globals">
 | 
						|
    <ProjectGuid>{09538AA9-09E1-4F92-A30F-6056BA775523}</ProjectGuid>
 | 
						|
    <Keyword>Win32Proj</Keyword>
 | 
						|
    <RootNamespace>moteur</RootNamespace>
 | 
						|
    <TargetName>moteur</TargetName>
 | 
						|
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
 | 
						|
  </PropertyGroup>
 | 
						|
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 | 
						|
    <ConfigurationType>Application</ConfigurationType>
 | 
						|
    <UseDebugLibraries>true</UseDebugLibraries>
 | 
						|
    <CharacterSet>Unicode</CharacterSet>
 | 
						|
    <PlatformToolset>v142</PlatformToolset>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
 | 
						|
    <ConfigurationType>Application</ConfigurationType>
 | 
						|
    <UseDebugLibraries>true</UseDebugLibraries>
 | 
						|
    <CharacterSet>Unicode</CharacterSet>
 | 
						|
    <PlatformToolset>v142</PlatformToolset>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 | 
						|
    <ConfigurationType>Application</ConfigurationType>
 | 
						|
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
						|
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
						|
    <CharacterSet>Unicode</CharacterSet>
 | 
						|
    <PlatformToolset>v142</PlatformToolset>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
						|
    <ConfigurationType>Application</ConfigurationType>
 | 
						|
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
						|
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
						|
    <CharacterSet>Unicode</CharacterSet>
 | 
						|
    <PlatformToolset>v142</PlatformToolset>
 | 
						|
  </PropertyGroup>
 | 
						|
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
						|
  <ImportGroup Label="ExtensionSettings">
 | 
						|
  </ImportGroup>
 | 
						|
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
						|
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
						|
  </ImportGroup>
 | 
						|
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
 | 
						|
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
						|
  </ImportGroup>
 | 
						|
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
						|
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
						|
  </ImportGroup>
 | 
						|
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
 | 
						|
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
						|
  </ImportGroup>
 | 
						|
  <PropertyGroup Label="UserMacros" />
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
						|
    <LinkIncremental>false</LinkIncremental>
 | 
						|
    <IncludePath>C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)</IncludePath>
 | 
						|
    <LibraryPath>C:\GL4D\lib\x86;$(LibraryPath)</LibraryPath>
 | 
						|
    <OutDir>$(SolutionDir)\bin\x86\</OutDir>
 | 
						|
    <IntDir>$(SolutionDir)\bin\x86\</IntDir>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | 
						|
    <LinkIncremental>false</LinkIncremental>
 | 
						|
    <IncludePath>C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)</IncludePath>
 | 
						|
    <LibraryPath>C:\GL4D\lib\x64;$(LibraryPath)</LibraryPath>
 | 
						|
    <OutDir>$(SolutionDir)\bin\x64\</OutDir>
 | 
						|
    <IntDir>$(SolutionDir)\bin\x64\</IntDir>
 | 
						|
    <ExecutablePath>$(VC_ExecutablePath_x64);$(CommonExecutablePath);</ExecutablePath>
 | 
						|
    <ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
 | 
						|
    <LibraryWPath>$(WindowsSDK_MetadataPath);</LibraryWPath>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
						|
    <LinkIncremental>false</LinkIncremental>
 | 
						|
    <IncludePath>C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)</IncludePath>
 | 
						|
    <LibraryPath>C:\GL4D\lib\x86;$(LibraryPath)</LibraryPath>
 | 
						|
    <OutDir>$(SolutionDir)\bin\x86\</OutDir>
 | 
						|
    <IntDir>$(SolutionDir)\bin\x86\</IntDir>
 | 
						|
  </PropertyGroup>
 | 
						|
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | 
						|
    <LinkIncremental>false</LinkIncremental>
 | 
						|
    <IncludePath>C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)</IncludePath>
 | 
						|
    <LibraryPath>C:\GL4D\lib\x64;$(LibraryPath)</LibraryPath>
 | 
						|
    <OutDir>$(SolutionDir)\bin\x64\</OutDir>
 | 
						|
    <IntDir>$(SolutionDir)\bin\x64\</IntDir>
 | 
						|
  </PropertyGroup>
 | 
						|
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
						|
    <ClCompile>
 | 
						|
      <PrecompiledHeader>
 | 
						|
      </PrecompiledHeader>
 | 
						|
      <WarningLevel>Level3</WarningLevel>
 | 
						|
      <Optimization>Disabled</Optimization>
 | 
						|
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
						|
    </ClCompile>
 | 
						|
    <Link>
 | 
						|
      <SubSystem>Windows</SubSystem>
 | 
						|
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
						|
      <AdditionalDependencies>GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
						|
    </Link>
 | 
						|
    <BuildLog>
 | 
						|
      <Path>bin\x86\$(MSBuildProjectName).log</Path>
 | 
						|
    </BuildLog>
 | 
						|
  </ItemDefinitionGroup>
 | 
						|
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | 
						|
    <ClCompile>
 | 
						|
      <PrecompiledHeader>
 | 
						|
      </PrecompiledHeader>
 | 
						|
      <WarningLevel>Level3</WarningLevel>
 | 
						|
      <Optimization>Disabled</Optimization>
 | 
						|
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
						|
    </ClCompile>
 | 
						|
    <Link>
 | 
						|
      <SubSystem>Windows</SubSystem>
 | 
						|
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
						|
      <AdditionalDependencies>GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
						|
    </Link>
 | 
						|
    <BuildLog>
 | 
						|
      <Path>bin\x64\$(MSBuildProjectName).log</Path>
 | 
						|
    </BuildLog>
 | 
						|
  </ItemDefinitionGroup>
 | 
						|
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
						|
    <ClCompile>
 | 
						|
      <WarningLevel>Level3</WarningLevel>
 | 
						|
      <PrecompiledHeader>
 | 
						|
      </PrecompiledHeader>
 | 
						|
      <Optimization>MaxSpeed</Optimization>
 | 
						|
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
						|
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
						|
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
						|
    </ClCompile>
 | 
						|
    <Link>
 | 
						|
      <SubSystem>Windows</SubSystem>
 | 
						|
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
						|
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
						|
      <OptimizeReferences>true</OptimizeReferences>
 | 
						|
      <AdditionalDependencies>GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
						|
    </Link>
 | 
						|
    <BuildLog>
 | 
						|
      <Path>\bin\x86\$(MSBuildProjectName).log</Path>
 | 
						|
    </BuildLog>
 | 
						|
  </ItemDefinitionGroup>
 | 
						|
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | 
						|
    <ClCompile>
 | 
						|
      <WarningLevel>Level3</WarningLevel>
 | 
						|
      <PrecompiledHeader>
 | 
						|
      </PrecompiledHeader>
 | 
						|
      <Optimization>MaxSpeed</Optimization>
 | 
						|
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
						|
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
						|
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
						|
    </ClCompile>
 | 
						|
    <Link>
 | 
						|
      <SubSystem>Windows</SubSystem>
 | 
						|
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
						|
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
						|
      <OptimizeReferences>true</OptimizeReferences>
 | 
						|
      <AdditionalDependencies>GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
						|
    </Link>
 | 
						|
    <BuildLog>
 | 
						|
      <Path>\bin\x64\$(MSBuildProjectName).log</Path>
 | 
						|
    </BuildLog>
 | 
						|
  </ItemDefinitionGroup>
 | 
						|
  <ItemGroup>
 | 
						|
    <!--ClCompile Include="window.c" /-->
 | 
						|
    <ClCompile Include="window.c" /> <ClCompile Include="primitives.c" /> <ClCompile Include="transformations.c" /> <ClCompile Include="scene.c" /> <ClCompile Include="geometry.c" />
 | 
						|
  </ItemGroup>
 | 
						|
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 | 
						|
  <ImportGroup Label="ExtensionTargets">
 | 
						|
  </ImportGroup>
 | 
						|
</Project>
 |