/*!\file window.c * \brief Utilisation du raster "maison" pour finaliser le pipeline de * rendu 3D. Ici on peut voir les géométries disponibles. * \author Farès BELHADJ, amsi@up8.edu * \date December 4, 2020. * \todo pour les étudiant(e)s : changer la variation de l'angle de * rotation pour qu'il soit dépendant du temps et non du framerate */ #include /* inclusion des entêtes de fonctions de gestion de primitives simples * de dessin. La lettre p signifie aussi bien primitive que * pédagogique. */ #include /* inclure notre bibliothèque "maison" de rendu */ #include "moteur.h" /* inclusion des entêtes de fonctions de création et de gestion de * fenêtres système ouvrant un contexte favorable à GL4dummies. Cette * partie est dépendante de la bibliothèque SDL2 */ #include #include /* protos de fonctions locales (static) */ static void init(void); static void draw(void); static void key(int keycode); static void sortie(void); static void pmotion(int x, int y); static void mouse(int button, int state, int x, int y); static void goto_obj(float * mvMat); static void move_to(float posx, float posy , float posz); static void draw_object(float * nmv, float * projMat, surface_t * obj, float ma, float mx, float my, float tx, float ty, float tz, float s, float ra, float rx, float ry); static int get_sign(float x, float y); /*!\brief un identifiant pour l'écran (de dessin) */ static uint _screenId = 0; // surface representing the Sun. static surface_t * _sun; // surface array representing 8 planets + pluto (dwarf planet). static surface_t * _planet[9]; // surface array representing 18 moons of the planets. static surface_t * _moon[18]; /* des variable d'états pour activer/désactiver des options de rendu */ static int _use_tex = 1, _use_color = 0, _use_lighting = 1; typedef struct cam_t cam_t; // camera structure, borrowed from sample3d_01-1.6 of GL4Dummies samples. struct cam_t { float x, y, z; float theta; }; static cam_t _cam = {0, 1.0f, 10, 0}; // movement speed. static float _v = 0.1f; // window size. static int _wW = 1200, _wH = 900; // middle of the window. static int _xm = 600, _ym = 450; static int _pause = 0; // boolean value for the pause. static int _movement = 1; // boolean to allow movement. static int _overview = 0; // boolean to toggle overview (view from the top). static int _p = -1; // the object (sun, planets, pluto) number to move. static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation). static float _a = 0.0f; // rotation angle. static float _r = 0.0f; // -//- static Mix_Chunk * bsound; // background sound. /*!\brief paramètre l'application et lance la boucle infinie. */ int main(int argc, char ** argv) { if (SDL_Init(SDL_INIT_AUDIO) == -1) { fprintf(stderr, "SDL_Init: %s\n,", Mix_GetError()); exit(3); } /* tentative de création d'une fenêtre pour GL4Dummies */ if (!gl4duwCreateWindow(argc, argv, /* args du programme */ "Solar System", /* titre */ 10, 10, _wW, _wH, /* x, y, largeur, heuteur */ GL4DW_SHOWN) /* état visible */) { /* ici si échec de la création souvent lié à un problème d'absence * de contexte graphique ou d'impossibilité d'ouverture d'un * contexte OpenGL (au moins 3.2) */ return 1; } /* Pour forcer la désactivation de la synchronisation verticale */ SDL_GL_SetSwapInterval(0); init(); /* création d'un screen GL4Dummies (texture dans laquelle nous * pouvons dessiner) aux dimensions de la fenêtre */ _screenId = gl4dpInitScreen(); /* mettre en place la fonction d'interception clavier */ gl4duwMouseFunc(mouse); gl4duwKeyDownFunc(key); gl4duwPassiveMotionFunc(pmotion); /* mettre en place la fonction de display */ gl4duwDisplayFunc(draw); /* boucle infinie pour éviter que le programme ne s'arrête et ferme * la fenêtre immédiatement */ gl4duwMainLoop(); return 0; } /*!\brief init de nos données, spécialement les trois surfaces * utilisées dans ce code */ void init(void) { uint id[9], sun_id, i, moon_id[18]; int flags, initted; flags = MIX_INIT_MP3; initted = Mix_Init(flags); if ((initted & flags) != flags) { fprintf(stderr, "Mix_Init: Failed to init required mp3 support!\n"); fprintf(stderr, "Mix_Init: %s\n,", Mix_GetError()); exit(2); } if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1) { fprintf(stderr, "Mix_OpenAudio: %s\n,", Mix_GetError()); exit(4); } if (bsound == NULL) bsound = Mix_LoadWAV("./space.wav"); if (Mix_PlayChannel(-1, bsound, 0) < 0) fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError()); // create all spheres. _sun = mkSphere(12, 12); /*ça fait 12x12x2 triangles !*/ for (i = 0; i < 18; ++i) { _moon[i] = mkSphere(12, 12); if (i < 9) _planet[i] = mkSphere(12, 12); } // get all textures. sun_id = getTexFromBMP("images/2k-sun.bmp"); id[0] = getTexFromBMP("images/2k-mercury.bmp"); id[1] = getTexFromBMP("images/2k-venus-surface.bmp"); id[2] = getTexFromBMP("images/2k-earth-daymap.bmp"); id[3] = getTexFromBMP("images/2k-mars.bmp"); id[4] = getTexFromBMP("images/2k-jupiter.bmp"); id[5] = getTexFromBMP("images/2k-saturn.bmp"); id[6] = getTexFromBMP("images/2k-uranus.bmp"); id[7] = getTexFromBMP("images/2k-neptune.bmp"); id[8] = getTexFromBMP("images/pluto.bmp"); // https://upload.wikimedia.org/wikipedia/commons/4/4f/Moons_of_solar_system_v7.jpg // most of the biggest moons are here. moon_id[0] = getTexFromBMP("images/2k-moon.bmp"); moon_id[1] = getTexFromBMP("images/moons/phobos.bmp"); moon_id[2] = getTexFromBMP("images/moons/deimos.bmp"); moon_id[3] = getTexFromBMP("images/moons/io.bmp"); moon_id[4] = getTexFromBMP("images/moons/europa.bmp"); moon_id[5] = getTexFromBMP("images/moons/ganymede.bmp"); moon_id[6] = getTexFromBMP("images/moons/callisto.bmp"); moon_id[7] = getTexFromBMP("images/moons/enceladus.bmp"); moon_id[8] = getTexFromBMP("images/moons/dione.bmp"); moon_id[9] = getTexFromBMP("images/moons/rhea.bmp"); moon_id[10] = getTexFromBMP("images/moons/titan.bmp"); moon_id[11] = getTexFromBMP("images/moons/iapetus.bmp"); moon_id[12] = getTexFromBMP("images/moons/ariel.bmp"); moon_id[13] = getTexFromBMP("images/moons/umbriel.bmp"); moon_id[14] = getTexFromBMP("images/moons/titania.bmp"); moon_id[15] = getTexFromBMP("images/moons/oberon.bmp"); moon_id[16] = getTexFromBMP("images/moons/triton.bmp"); moon_id[17] = getTexFromBMP("images/moons/charon.bmp"); // set texture to an object id and set all options. setTexId(_sun, sun_id); if (_use_tex) enableSurfaceOption(_sun, SO_USE_TEXTURE); if (_use_lighting) enableSurfaceOption(_sun, SO_USE_LIGHTING); disableSurfaceOption(_sun, SO_USE_COLOR); for (i = 0; i < 18; ++i) { setTexId(_moon[i], moon_id[i]); disableSurfaceOption(_moon[i], SO_USE_COLOR); if (_use_tex) enableSurfaceOption(_moon[i], SO_USE_TEXTURE); if (_use_lighting) enableSurfaceOption(_moon[i], SO_USE_LIGHTING); if (i < 9) { setTexId(_planet[i], id[i]); disableSurfaceOption(_planet[i], SO_USE_COLOR); if (_use_tex) enableSurfaceOption(_planet[i], SO_USE_TEXTURE); if (_use_lighting) enableSurfaceOption(_planet[i], SO_USE_LIGHTING); } } atexit(sortie); } // get sign for further move calculation. static int get_sign(float x, float y) { if (x > y) return 1; return -1; } // move to the coordinate. static void move_to(float posx, float posy , float posz){ float epsilon = 0.1f; // precision for comparing if (fabsf(_cam.x - posx) > epsilon) { _cam.x = _cam.x - (get_sign(_cam.x, posx) * 0.09f); } if (fabsf(_cam.y - posy) > epsilon) { _cam.y = _cam.y - (get_sign(_cam.y, posy) * 0.09f); } if (fabsf(_cam.z - posz) > epsilon) { _cam.z = _cam.z - (get_sign(_cam.z, posz) * 0.09f); } } // go to a choosen object (planet, star, pluto(dwarf)) static void goto_obj(float * mvMat) { switch (_p) { case 1: // MERCURY _a = 0; // reset angle to 0. lookAt(mvMat, _cam.x, _cam.y, _cam.z, 4.2f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(4.2f, 1.0f, 0.5f); break; case 2: // VENUS _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 7.9f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(7.9f, 1.0f, 1.0f); break; case 3: // EARTH _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 10.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(10.0f, 1.0f, 1.0f); break; case 4: // MARS _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 15.2f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(15.2f, 1.0f, 0.5f); break; case 5: // JUPITER _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 30.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(30.0f, 1.0f, 5.0f); break; case 6: // SATURN _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 50.4f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(50.4f, 1.0f, 5.0f); break; case 7: // URANUS _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 65.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(65.0f, 1.0f, 5.0f); break; case 8: // NEPTUNE _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 75.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(75.0f, 1.0f, 4.0f); break; case 9: // PLUTO _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 85.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(85.0f, 1.0f, 0.1f); break; case 0: // SUN _a = 0; lookAt(mvMat, _cam.x, _cam.y, _cam.z, 0, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); move_to(0.0f, 1.0f, 10.0f); break; } } static void draw_object(float * nmv, float * projMat, surface_t * obj, float ma, float mx, float my, float tx, float ty, float tz, float s, float ra, float rx, float ry) { rotate(nmv, ma, mx, my, 0); // orbit movement translate(nmv, tx, ty, tz); scale(nmv, s, s, s); rotate(nmv, ra, rx, ry, 0); // rotation transform_n_raster(obj, nmv, projMat); } /*!\brief la fonction appelée à chaque display. */ void draw(void) { static double t0 = 0, t, dt; t = gl4dGetElapsedTime(); dt = (t - t0) / 1000.0; t0 = t; float mvMat[16], projMat[16], nmv[16], cpy[16]; /* effacer l'écran et le buffer de profondeur */ gl4dpClearScreen(); clearDepth(); /* des macros facilitant le travail avec des matrices et des * vecteurs se trouvent dans la bibliothèque GL4Dummies, dans le * fichier gl4dm.h */ /* charger un frustum dans projMat */ MFRUSTUM(projMat, -0.005f, 0.005f, -0.005f, 0.005f, 0.01f, 1000.0f); /* charger la matrice identité dans model-view */ MIDENTITY(mvMat); // Y ----> 1.0 - (_ym - (_wH >> 1)) / (float)_wH * 5 if (_movement) lookAt(mvMat, _cam.x, _cam.y, _cam.z, _cam.x - sin(_cam.theta), 1.0, _cam.z - cos(_cam.theta), 0.0, 1.0, 0.0); else goto_obj(mvMat); // SUN memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _sun, _r/24.5f, 0, 1, 0, 1, 0, 2, 0, 0, 0); // MERCURY memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[0], _a/87.97f, 0, 1, 4.2f, 1, 0, (2/227.0f)*10, _r/59.0f, 0, 1); // VENUS memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[1], _a/224.7f, 0, 1, 7.9f, 1, 0, (2/113.0f)*10, _r/243.75f, -0.1773f, -1); // EARTH memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[2], _a/365.2425f, 0, 1, 10.0f, 1, 0, (2/108.0f)*10, _r, -0.234f, 1); // Moon draw_object(nmv, projMat, _moon[0], 1, 0, 0, 4.0f, 0, 0, (1/5.0f), 1, 0, 0); // MARS memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[3], _a/686.98f, 0, 1, 15.2f, 1, 0, (2/208.0f)*10, _r/1.0416f, -0.252f, 1); memcpy(cpy, nmv, sizeof cpy); // Phobos draw_object(nmv, projMat, _moon[1], _r*4.3f, 0, 0.1f, 10.0f, 0, 0, (1/5.0f), 0, 0, 0); // Deimos draw_object(cpy, projMat, _moon[2], _r/1.5f, 0, 0.1f, 25.0f, 0, 0, (1/6.0f), 0, 0, 0); // JUPITER memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[4], _a/(12 * 365.2425f), 0, 1, 30.0f, 1, 0, (2/9.7f)*10, _r/0.416f, -0.031f, 1); memcpy(cpy, nmv, sizeof cpy); // Io draw_object(nmv, projMat, _moon[3], _r*3.0f, 0, 0.1f, 1.0f, 0, 1, (1/11.2f), 0, 0, 0); // Europa memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[4], _r/2.0f, 0, 0.1f, -2.0f, 0, -1, (1/13.2f), 0, 0, 0); // Ganymede memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[5], _r/3.0f, 0, 0.1f, -3.0f, 0, -1.5f, (1/9.0f), 0, 0, 0); // Callisto memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[6], _r/5.0f, 0, 0.1f, 4.0f, 0, 0, (1/10.0f), 0, 0, 0); // SATURN memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[5], _a/(30 * 365.2425f), 0, 1, 50.4f, 1, 0, (2/11.4f)*10, _r/0.4583f, -0.267f, 1); memcpy(cpy, nmv, sizeof cpy); // Enceladus draw_object(nmv, projMat, _moon[7], _r*5.0f, 0, 0.1f, 1.0f, 0, -1.0f, (1/20.0f), 0, 0, 0); // Dione memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[8], _r*4.1f, 0, 0.1f, -2.0f, 0, -0.5f, (1/18.0f), 0, 0, 0); // Rhea memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[9], _r*3.2f, 0, 0.1f, 3.0f, 0, -2.5f, (1/15.0f), 0, 0, 0); // Titan memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[10], _r/4.3f, 0, 0.1f, -4.0f, 0, -2.2f, (1/10.0f), 0, 0, 0); // Iapetus memcpy(nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[11], _r/6.3f, 0, 0.1f, 5.0f, 0, 0, (1/14.0f), 0, 0, 0); // URANUS memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[6], _a/(84 * 365.2425f), 0, 1, 65.0f, 1, 0, (2/26.8f)*10, _r/0.7083f, -0.978f, 0); memcpy(cpy, nmv, sizeof cpy); // Ariel draw_object(nmv, projMat, _moon[12], _r, 0.01f, 0, 0, 3.0f, -2.2f, (1/20.0f), 0, 0, 0); // Umbriel memcpy (nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[13], _r/2.0f, 0.01f, 0, 0, -4.0f, -1.2f, (1/20.0f), 0, 0, 0); // Titania memcpy (nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[14], _r/5.0f, 0.01f, 0, 0, 5.0f, 0, (1/17.0f), 0, 0, 0); // Oberon memcpy (nmv, cpy, sizeof nmv); draw_object(nmv, projMat, _moon[15], _r/7.0f, 0.01f, 0, 0, 6.0f, -4.4f, (1/17.0f), 0, 0, 0); // NEPTUNE memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[7], _a/(165 * 365.2425f), 0, 1, 75.0f, 1, 0, (2/27.7f)*10, _r/0.6f, -0.283f, 1.0f); // Triton draw_object(nmv, projMat, _moon[16], _r/5.0f, 0, 0.01f, 3.0f, 0.0f, 0.0f, (1/10.0f), 0, 0, 0); // PLUTO memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */ draw_object(nmv, projMat, _planet[8], _a/(248 * 365.2425f), 0, 1, 85.0f, 1, 0, (2/500.7f)*10, _r/6.4f, -0.119f, 1.0f); // Charon draw_object(nmv, projMat, _moon[17], _r/5.0f, 0, 0.01f, 3.0f, 0.0f, 0.0f, (1/13.0f), 0, 0, 0); /* déclarer qu'on a changé (en bas niveau) des pixels du screen */ gl4dpScreenHasChanged(); /* fonction permettant de raffraîchir l'ensemble de la fenêtre*/ gl4dpUpdateScreen(NULL); if (!_pause){ _a += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min _r += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min } } /*!\brief intercepte l'événement clavier pour modifier les options. */ void key(int keycode) { double step = 5.0; int i; switch(keycode) { case GL4DK_UP: if (_movement) _cam.y += step; break; case GL4DK_DOWN: if (_movement) _cam.y -= step; break; case GL4DK_RIGHT: if (!_pause) _s += 30.0f; break; case GL4DK_LEFT: if (!_pause) _s -= 30.0f; break; case GL4DK_w: if (_movement) { _cam.x += -_v * step * sin(_cam.theta); _cam.z += -_v * step * cos(_cam.theta); } break; case GL4DK_s: if (_movement) { _cam.x += _v * step * sin(_cam.theta); _cam.z += _v * step * cos(_cam.theta); } break; case GL4DK_a: if (_movement) _cam.theta += step * 0.01; break; case GL4DK_d: if (_movement) _cam.theta -= step * 0.01; break; case GL4DK_p: if (_pause == 0) _pause = 1; else _pause = 0; break; case GL4DK_MINUS: _v -= 0.01f; if (_v < 0.01f){ _v = 0.01f; } break; case GL4DK_EQUALS: _v += 0.01f; if (_v > 0.5f){ _v = 0.5f; } break; case GL4DK_o: if (_movement) { if (!_overview) { _overview = !_overview; _cam.x = 0.0f; _cam.y = 200.0f; _cam.z = 0.0f; _cam.theta = 0.0f; } else { _overview = !_overview; _cam.x = 0.0f; _cam.y = 1.0f; _cam.z = 10.0f; _cam.theta = 0.0f; } } break; case GL4DK_r: _a = _r; _p = -1; _pause = 0; _movement = 1; _overview = 0; break; case GL4DK_q: exit(0); break; case GL4DK_0: _p = 0; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_1: _p = 1; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_2: _p = 2; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_3: _p = 3; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_4: _p = 4; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_5: _p = 5; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_6: _p = 6; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_7: _p = 7; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_8: _p = 8; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_9: _p = 9; /*_pause = 1;*/ _movement = 0; _overview = 0; _cam.x = (int)_cam.x; _cam.y = (int)_cam.y; _cam.z = (int)_cam.z; break; case GL4DK_t: /* 't' la texture */ _use_tex = !_use_tex; if(_use_tex) { enableSurfaceOption(_sun, SO_USE_TEXTURE); for (i = 0; i < 18; ++i) { enableSurfaceOption(_moon[i], SO_USE_TEXTURE); if (i < 9) enableSurfaceOption(_planet[i], SO_USE_TEXTURE); } } else { disableSurfaceOption(_sun, SO_USE_TEXTURE); for (i = 0; i < 18; ++i) { disableSurfaceOption(_moon[i], SO_USE_TEXTURE); if (i < 9) disableSurfaceOption(_planet[i], SO_USE_TEXTURE); } } break; case GL4DK_c: /* 'c' utiliser la couleur */ _use_color = !_use_color; if(_use_color) { enableSurfaceOption(_sun, SO_USE_COLOR); for (i = 0; i < 18; ++i) { enableSurfaceOption(_moon[i], SO_USE_COLOR); if (i < 9) enableSurfaceOption(_planet[i], SO_USE_COLOR); } } else { disableSurfaceOption(_sun, SO_USE_COLOR); for (i = 0; i < 18; ++i) { disableSurfaceOption(_moon[i], SO_USE_COLOR); if (i < 9) disableSurfaceOption(_planet[i], SO_USE_COLOR); } } break; case GL4DK_l: /* 'l' utiliser l'ombrage par la méthode Gouraud */ _use_lighting = !_use_lighting; if(_use_lighting) { enableSurfaceOption(_sun, SO_USE_LIGHTING); for (i = 0; i < 18; ++i) { enableSurfaceOption(_moon[i], SO_USE_LIGHTING); if (i < 9) enableSurfaceOption(_planet[i], SO_USE_LIGHTING); } } else { disableSurfaceOption(_sun, SO_USE_LIGHTING); for (i = 0; i < 18; ++i) { disableSurfaceOption(_moon[i], SO_USE_LIGHTING); if (i < 9) disableSurfaceOption(_planet[i], SO_USE_LIGHTING); } } break; default: break; } } // handler of mouse motion. static void pmotion(int x, int y) { if (_movement){ _xm = x; _ym = y; _cam.theta = -(_xm - (_wW >> 1)) / (float)_wW*10; } } // handler of mouse buttons. static void mouse(int button, int state, int x, int y) { if (_movement){ double dtheta = M_PI; if (button == GL4D_BUTTON_LEFT) _cam.y += dtheta; if (button == GL4D_BUTTON_RIGHT) _cam.y -= dtheta; if (button == GL4D_BUTTON_MIDDLE) _cam.y = 1.0f; } } /*!\brief à appeler à la sortie du programme. */ void sortie(void) { int i; Mix_CloseAudio(); Mix_Quit(); if (_sun) { freeSurface(_sun); _sun = NULL; } for (i = 0; i < 18; ++i) { if(_moon[i]){ freeSurface(_moon[i]); _moon[i] = NULL; } if (i < 9) { if (_planet[i]){ freeSurface(_planet[i]); _planet[i] = NULL; } } } if (bsound) Mix_FreeChunk(bsound); bsound = NULL; /* libère tous les objets produits par GL4Dummies, ici * principalement les screen */ gl4duClean(GL4DU_ALL); }