Debug
Win32
Debug
x64
Release
Win32
Release
x64
{09538AA9-09E1-4F92-A30F-6056BA775523}
Win32Proj
moteur
moteur
10.0
Application
true
Unicode
v142
Application
true
Unicode
v142
Application
false
true
Unicode
v142
Application
false
true
Unicode
v142
false
C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)
C:\GL4D\lib\x86;$(LibraryPath)
$(SolutionDir)\bin\x86\
$(SolutionDir)\bin\x86\
false
C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)
C:\GL4D\lib\x64;$(LibraryPath)
$(SolutionDir)\bin\x64\
$(SolutionDir)\bin\x64\
$(VC_ExecutablePath_x64);$(CommonExecutablePath);
$(VC_ReferencesPath_x64);
$(WindowsSDK_MetadataPath);
false
C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)
C:\GL4D\lib\x86;$(LibraryPath)
$(SolutionDir)\bin\x86\
$(SolutionDir)\bin\x86\
false
C:\GL4D\include;C:\GL4D\include\SDL2;$(IncludePath)
C:\GL4D\lib\x64;$(LibraryPath)
$(SolutionDir)\bin\x64\
$(SolutionDir)\bin\x64\
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)
bin\x86\$(MSBuildProjectName).log
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)
bin\x64\$(MSBuildProjectName).log
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
true
true
GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)
\bin\x86\$(MSBuildProjectName).log
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
true
true
GL4Dummies.lib;OpenGL32.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)
\bin\x64\$(MSBuildProjectName).log