commenting + added key to quit
This commit is contained in:
		
							parent
							
								
									35de6e9c2b
								
							
						
					
					
						commit
						f0471ffc32
					
				@ -34,6 +34,7 @@ $ make && ./solar-system
 | 
			
		||||
* `0` à `9` pour visualiser en grand chaque astre.
 | 
			
		||||
* `R` pour reprendre le contrôle (recover) du point précédant.
 | 
			
		||||
* `O` pour toggle mode overview (vue de haut).
 | 
			
		||||
* `Q` pour quitter.
 | 
			
		||||
 | 
			
		||||
* `L` pour désactiver/activer la lumière.
 | 
			
		||||
* `C` pour activer/désactiver l'utilisation de la couleur.
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										78
									
								
								window.c
									
									
									
									
									
								
							
							
						
						
									
										78
									
								
								window.c
									
									
									
									
									
								
							@ -33,12 +33,15 @@ static int get_sign(float x, float y);
 | 
			
		||||
/*!\brief un identifiant pour l'écran (de dessin) */
 | 
			
		||||
static uint _screenId = 0;
 | 
			
		||||
 | 
			
		||||
/*!\brief une surface représentant une sphere */
 | 
			
		||||
// surface representing the Sun.
 | 
			
		||||
static surface_t * _sun = NULL;
 | 
			
		||||
 | 
			
		||||
// surface array representing 8 planets + pluto (dwarf planet).
 | 
			
		||||
static surface_t * _planet[9] = { 	NULL, NULL, NULL,
 | 
			
		||||
									NULL, NULL, NULL,
 | 
			
		||||
									NULL, NULL, NULL };
 | 
			
		||||
 | 
			
		||||
// surface array representing 18 moons of the planets.
 | 
			
		||||
static surface_t * _moon[18] = {NULL, NULL, NULL, NULL,
 | 
			
		||||
								NULL, NULL, NULL, NULL,
 | 
			
		||||
								NULL, NULL, NULL, NULL,
 | 
			
		||||
@ -50,6 +53,7 @@ static int _use_tex = 1, _use_color = 0, _use_lighting = 1;
 | 
			
		||||
 | 
			
		||||
typedef struct cam_t cam_t;
 | 
			
		||||
 | 
			
		||||
// camera structure, borrowed from sample3d_01-1.6 of GL4Dummies samples.
 | 
			
		||||
struct cam_t {
 | 
			
		||||
	float x, y, z;
 | 
			
		||||
	float theta;
 | 
			
		||||
@ -57,17 +61,21 @@ struct cam_t {
 | 
			
		||||
 | 
			
		||||
static cam_t _cam = {0, 1.0f, 10, 0};
 | 
			
		||||
 | 
			
		||||
// movement speed.
 | 
			
		||||
static float _v = 0.1f;
 | 
			
		||||
 | 
			
		||||
// window size.
 | 
			
		||||
static int _wW = 1200, _wH = 900;
 | 
			
		||||
static int _xm = 400, _ym = 300;
 | 
			
		||||
 | 
			
		||||
static int _pause = 0;
 | 
			
		||||
static float _s = 1.0f;
 | 
			
		||||
static int _movement = 1;
 | 
			
		||||
static int _p = -1;
 | 
			
		||||
static float _a = 0.0f;
 | 
			
		||||
static int _overview = 0;
 | 
			
		||||
// middle of the window.
 | 
			
		||||
static int _xm = 600, _ym = 450;
 | 
			
		||||
 | 
			
		||||
static int _pause = 0; // boolean value for the pause.
 | 
			
		||||
static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation).
 | 
			
		||||
static int _movement = 1; // boolean to allow movement.
 | 
			
		||||
static int _p = -1; // the object (sun, planets, pluto) number to move.
 | 
			
		||||
static float _a = 0.0f; // rotation angle.
 | 
			
		||||
static int _overview = 0; // boolean to toggle overview (view from the top).
 | 
			
		||||
 | 
			
		||||
/*!\brief paramètre l'application et lance la boucle infinie. */
 | 
			
		||||
int main(int argc, char ** argv) {
 | 
			
		||||
@ -104,7 +112,8 @@ int main(int argc, char ** argv) {
 | 
			
		||||
void init(void) {
 | 
			
		||||
	uint id[9], sun_id, i, moon_id[18];
 | 
			
		||||
	
 | 
			
		||||
	_sun = mkSphere(12, 12);  /*ça fait 12x12x2 trianles !*/
 | 
			
		||||
	// create all spheres.
 | 
			
		||||
	_sun = mkSphere(12, 12);  /*ça fait 12x12x2 triangles !*/
 | 
			
		||||
	for(i = 0; i < 18; ++i) {
 | 
			
		||||
		_moon[i] = mkSphere(12, 12);
 | 
			
		||||
	}
 | 
			
		||||
@ -112,6 +121,7 @@ void init(void) {
 | 
			
		||||
		_planet[i] = mkSphere(12, 12);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// get all textures.
 | 
			
		||||
	sun_id 	= getTexFromBMP("images/2k-sun.bmp");
 | 
			
		||||
	id[0] 	= getTexFromBMP("images/2k-mercury.bmp");
 | 
			
		||||
	id[1] 	= getTexFromBMP("images/2k-venus-surface.bmp");
 | 
			
		||||
@ -123,6 +133,7 @@ void init(void) {
 | 
			
		||||
	id[7] 	= getTexFromBMP("images/2k-neptune.bmp");
 | 
			
		||||
	id[8] 	= getTexFromBMP("images/pluto.bmp");
 | 
			
		||||
	// https://upload.wikimedia.org/wikipedia/commons/4/4f/Moons_of_solar_system_v7.jpg
 | 
			
		||||
	// most of the biggest moons are here.
 | 
			
		||||
	moon_id[0] 	= getTexFromBMP("images/2k-moon.bmp");
 | 
			
		||||
	moon_id[1] 	= getTexFromBMP("images/moons/phobos.bmp");
 | 
			
		||||
	moon_id[2] 	= getTexFromBMP("images/moons/deimos.bmp");
 | 
			
		||||
@ -142,6 +153,7 @@ void init(void) {
 | 
			
		||||
	moon_id[16] = getTexFromBMP("images/moons/triton.bmp");
 | 
			
		||||
	moon_id[17] = getTexFromBMP("images/moons/charon.bmp");
 | 
			
		||||
 | 
			
		||||
	// set texture to an object id and set all options.
 | 
			
		||||
	setTexId(_sun, sun_id);
 | 
			
		||||
	for(i = 0; i < 18; ++i)
 | 
			
		||||
		setTexId(_moon[i], moon_id[i]);
 | 
			
		||||
@ -170,73 +182,76 @@ void init(void) {
 | 
			
		||||
	atexit(sortie);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// get sign for further move calculation.
 | 
			
		||||
static int get_sign(float x, float y) {
 | 
			
		||||
	if (x > y)
 | 
			
		||||
		return 1;
 | 
			
		||||
	return -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// move to the coordinate.
 | 
			
		||||
static void move_to(float posx, float posy , float posz){
 | 
			
		||||
	float epsilon = 0.1f;
 | 
			
		||||
	if (fabsf(_cam.x - posx) > epsilon){
 | 
			
		||||
		_cam.x = _cam.x - (get_sign(_cam.x, posx) * 0.2f);
 | 
			
		||||
	float epsilon = 0.1f; // precision for comparing
 | 
			
		||||
	if (fabsf(_cam.x - posx) > epsilon) {
 | 
			
		||||
		_cam.x = _cam.x - (get_sign(_cam.x, posx) * 0.09f);
 | 
			
		||||
	}
 | 
			
		||||
	if (fabsf(_cam.y - posy) > epsilon){
 | 
			
		||||
		_cam.y = _cam.y - (get_sign(_cam.y, posy) * 0.2f);
 | 
			
		||||
	if (fabsf(_cam.y - posy) > epsilon) {
 | 
			
		||||
		_cam.y = _cam.y - (get_sign(_cam.y, posy) * 0.09f);
 | 
			
		||||
	}
 | 
			
		||||
	if (fabsf(_cam.z - posz) > epsilon){
 | 
			
		||||
		_cam.z = _cam.z - (get_sign(_cam.z, posz) * 0.2f);
 | 
			
		||||
	if (fabsf(_cam.z - posz) > epsilon) {
 | 
			
		||||
		_cam.z = _cam.z - (get_sign(_cam.z, posz) * 0.09f);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// go to a choosen object (planet, star, pluto(dwarf))
 | 
			
		||||
static void goto_obj(float * mvMat) {
 | 
			
		||||
	switch (_p) {
 | 
			
		||||
		case 1:
 | 
			
		||||
			_a = 0;
 | 
			
		||||
		case 1: // MERCURY
 | 
			
		||||
			_a = 0; // reset angle to 0.
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 4.2f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(4.2f, 1.0f, 0.5f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 2:
 | 
			
		||||
		case 2: // VENUS
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 7.9f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(7.9f, 1.0f, 1.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 3:
 | 
			
		||||
		case 3: // EARTH
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 10.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(10.0f, 1.0f, 1.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 4:
 | 
			
		||||
		case 4: // MARS
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 15.2f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(15.2f, 1.0f, 0.5f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 5:
 | 
			
		||||
		case 5: // JUPITER
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 30.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(30.0f, 1.0f, 5.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 6:
 | 
			
		||||
		case 6: // SATURN
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 50.4f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(50.4f, 1.0f, 5.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 7:
 | 
			
		||||
		case 7: // NEPTUNE
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 65.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(65.0f, 1.0f, 5.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 8:
 | 
			
		||||
		case 8: // URANUS
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 75.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(75.0f, 1.0f, 4.0f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 9:
 | 
			
		||||
		case 9: // PLUTO
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 85.4f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(85.4f, 1.0f, 0.1f);
 | 
			
		||||
			break;
 | 
			
		||||
		case 0:
 | 
			
		||||
		case 0: // SUN
 | 
			
		||||
			_a = 0;
 | 
			
		||||
			lookAt(mvMat, _cam.x, _cam.y, _cam.z, 0, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
 | 
			
		||||
			move_to(0.0f, 1.0f, 10.0f);
 | 
			
		||||
@ -340,7 +355,7 @@ void draw(void) {
 | 
			
		||||
	// Io
 | 
			
		||||
	rotate(nmv, r * 3.0f, 0.0f, 0.1f, 0.0f);
 | 
			
		||||
	translate(nmv, 3.0f, 0.0f, 0.0f);
 | 
			
		||||
	scale(nmv, (1/11.2f), (1/11.2f), (1/11.2f)); // 1/11.2f -> Jupiter is bigger then earth 11.2x / 50 io ~= moon size.
 | 
			
		||||
	scale(nmv, (1/11.2f), (1/11.2f), (1/11.2f));
 | 
			
		||||
	transform_n_raster(_moon[3], nmv, projMat);
 | 
			
		||||
 | 
			
		||||
	memcpy(nmv, cpy, sizeof nmv);
 | 
			
		||||
@ -487,7 +502,7 @@ void draw(void) {
 | 
			
		||||
	gl4dpScreenHasChanged();
 | 
			
		||||
	/* fonction permettant de raffraîchir l'ensemble de la fenêtre*/
 | 
			
		||||
	gl4dpUpdateScreen(NULL);
 | 
			
		||||
	if (_pause != 1){
 | 
			
		||||
	if (!_pause){
 | 
			
		||||
		_a += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min
 | 
			
		||||
		r += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min
 | 
			
		||||
	}
 | 
			
		||||
@ -574,7 +589,8 @@ void key(int keycode) {
 | 
			
		||||
			_pause = 0;
 | 
			
		||||
			_movement = 1;
 | 
			
		||||
			break;
 | 
			
		||||
		case GL4DK_z:
 | 
			
		||||
		case GL4DK_q:
 | 
			
		||||
			exit(0);
 | 
			
		||||
			break;
 | 
			
		||||
		case GL4DK_0:
 | 
			
		||||
			_p = 0;
 | 
			
		||||
@ -708,6 +724,7 @@ void key(int keycode) {
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// handler of mouse motion.
 | 
			
		||||
static void pmotion(int x, int y) {
 | 
			
		||||
	if (_movement){
 | 
			
		||||
		_xm = x;
 | 
			
		||||
@ -716,6 +733,7 @@ static void pmotion(int x, int y) {
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// handler of mouse buttons.
 | 
			
		||||
static void mouse(int button, int state, int x, int y) {
 | 
			
		||||
	if (_movement){
 | 
			
		||||
		double dtheta = M_PI;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user