From e047b2f190531bd6e0433146378ebeea30b2cb80 Mon Sep 17 00:00:00 2001 From: Volodymyr Patuta Date: Sun, 3 Jan 2021 05:13:12 +0100 Subject: [PATCH] useless --- window.c | 60 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/window.c b/window.c index 149be41..24c7889 100644 --- a/window.c +++ b/window.c @@ -437,90 +437,90 @@ void key(int keycode) { /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_1: _p = 1; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_2: _p = 2; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_3: _p = 3; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_4: _p = 4; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_5: _p = 5; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_6: _p = 6; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_7: _p = 7; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_8: _p = 8; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_9: _p = 9; /*_pause = 1;*/ _movement = 0; _overview = 0; - _cam.x = (int)_cam.x; - _cam.y = (int)_cam.y; - _cam.z = (int)_cam.z; + _cam.x = _cam.x; + _cam.y = _cam.y; + _cam.z = _cam.z; break; case GL4DK_t: /* 't' la texture */ _use_tex = !_use_tex;