planets in a vector, easier to manipulate
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0ae64708ab
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81462a084c
81
window.c
81
window.c
@ -32,9 +32,9 @@ static uint _screenId = 0;
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/*!\brief une surface représentant une sphere */
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static surface_t * _sun = NULL;
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static surface_t * _mercury = NULL;
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static surface_t * _venus = NULL;
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static surface_t * _earth = NULL;
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static surface_t * _planet[9] = {NULL, NULL, NULL,
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NULL, NULL, NULL,
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NULL, NULL, NULL};
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/* des variable d'états pour activer/désactiver des options de rendu */
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static int _use_tex = 1, _use_color = 0, _use_lighting = 1;
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@ -94,37 +94,37 @@ void init(void) {
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_sun = mkSphere(12, 12, 1); /*ça fait 12x12x2 trianles !*/
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/* on change les couleurs de surfaces */
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/*_sun->dcolor = g; */
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_mercury = mkSphere(12, 12, (1/227.0f) * 12.0f);
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_venus = mkSphere(12, 12, (1/113.0f) * 12.0f);
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_earth = mkSphere(12, 12, (1/108.0f) * 12.0f);
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_planet[0] = mkSphere(12, 12, (1/227.0f) * 12.0f);
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_planet[1] = mkSphere(12, 12, (1/113.0f) * 12.0f);
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_planet[2] = mkSphere(12, 12, (1/108.0f) * 12.0f);
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sun_id = getTexFromBMP("images/2k-sun.bmp");
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mercury_id = getTexFromBMP("images/2k-mercury.bmp");
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venus_id = getTexFromBMP("images/2k-venus-surface.bmp");
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earth_id = getTexFromBMP("images/2k-earth-daymap.bmp");
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setTexId(_sun, sun_id);
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setTexId(_mercury, mercury_id);
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setTexId(_venus, venus_id);
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setTexId(_earth, earth_id);
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setTexId(_planet[0], mercury_id);
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setTexId(_planet[1], venus_id);
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setTexId(_planet[2], earth_id);
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/* si _use_tex != 0, on active l'utilisation de la texture pour les
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* trois */
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if(_use_tex) {
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enableSurfaceOption(_mercury, SO_USE_TEXTURE);
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enableSurfaceOption(_sun, SO_USE_TEXTURE);
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enableSurfaceOption(_venus, SO_USE_TEXTURE);
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enableSurfaceOption(_earth, SO_USE_TEXTURE);
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enableSurfaceOption(_planet[0], SO_USE_TEXTURE);
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enableSurfaceOption(_planet[1], SO_USE_TEXTURE);
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enableSurfaceOption(_planet[2], SO_USE_TEXTURE);
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}
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/* si _use_lighting != 0, on active l'ombrage */
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if(_use_lighting) {
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enableSurfaceOption(_sun, SO_USE_LIGHTING);
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enableSurfaceOption(_mercury, SO_USE_LIGHTING);
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enableSurfaceOption(_venus, SO_USE_LIGHTING);
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enableSurfaceOption(_earth, SO_USE_LIGHTING);
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enableSurfaceOption(_planet[0], SO_USE_LIGHTING);
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enableSurfaceOption(_planet[1], SO_USE_LIGHTING);
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enableSurfaceOption(_planet[2], SO_USE_LIGHTING);
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}
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disableSurfaceOption(_sun, SO_USE_COLOR);
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disableSurfaceOption(_mercury, SO_USE_COLOR);
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disableSurfaceOption(_venus, SO_USE_COLOR);
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disableSurfaceOption(_earth, SO_USE_COLOR);
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disableSurfaceOption(_planet[0], SO_USE_COLOR);
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disableSurfaceOption(_planet[1], SO_USE_COLOR);
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disableSurfaceOption(_planet[2], SO_USE_COLOR);
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atexit(sortie);
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}
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@ -164,19 +164,19 @@ void draw(void) {
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rotate(nmv, a, 0.0f, 1.0f, 0.0f); // orbit mouvement
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translate(nmv, 10.0f, 1.0f, 0.0f);
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rotate(nmv, a, 0.0f, 1.0f, 0.0f); // rotation
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transform_n_raster(_mercury, nmv, projMat);
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transform_n_raster(_planet[0], nmv, projMat);
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memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */
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rotate(nmv, a - 10, 0.0f, 1.0f, 0.0f); // orbit mouvement
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translate(nmv, 20.0f, 1.0f, 0.0f);
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rotate(nmv, a, 0.0f, -1.0f, 0.0f); // rotation anti-clockwise
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transform_n_raster(_venus, nmv, projMat);
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transform_n_raster(_planet[1], nmv, projMat);
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memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */
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rotate(nmv, a - 20, 0.0f, 1.0f, 0.0f); // orbit mouvement
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translate(nmv, 30.0f, 1.0f, 0.0f);
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rotate(nmv, a, 0.0f, 1.0f, 0.0f); // rotation
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transform_n_raster(_earth, nmv, projMat);
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transform_n_raster(_planet[2], nmv, projMat);
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/* déclarer qu'on a changé (en bas niveau) des pixels du screen */
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gl4dpScreenHasChanged();
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@ -234,30 +234,42 @@ void key(int keycode) {
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_use_tex = !_use_tex;
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if(_use_tex) {
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enableSurfaceOption(_sun, SO_USE_TEXTURE);
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enableSurfaceOption(_mercury, SO_USE_TEXTURE);
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enableSurfaceOption(_planet[0], SO_USE_TEXTURE);
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enableSurfaceOption(_planet[1], SO_USE_TEXTURE);
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enableSurfaceOption(_planet[2], SO_USE_TEXTURE);
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} else {
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disableSurfaceOption(_sun, SO_USE_TEXTURE);
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disableSurfaceOption(_mercury, SO_USE_TEXTURE);
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disableSurfaceOption(_planet[0], SO_USE_TEXTURE);
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disableSurfaceOption(_planet[1], SO_USE_TEXTURE);
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disableSurfaceOption(_planet[2], SO_USE_TEXTURE);
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}
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break;
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case GL4DK_c: /* 'c' utiliser la couleur */
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_use_color = !_use_color;
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if(_use_color) {
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enableSurfaceOption(_sun, SO_USE_COLOR);
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enableSurfaceOption(_mercury, SO_USE_COLOR);
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enableSurfaceOption(_planet[0], SO_USE_COLOR);
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enableSurfaceOption(_planet[1], SO_USE_COLOR);
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enableSurfaceOption(_planet[2], SO_USE_COLOR);
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} else {
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disableSurfaceOption(_sun, SO_USE_COLOR);
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disableSurfaceOption(_mercury, SO_USE_COLOR);
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disableSurfaceOption(_planet[0], SO_USE_COLOR);
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disableSurfaceOption(_planet[1], SO_USE_COLOR);
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disableSurfaceOption(_planet[2], SO_USE_COLOR);
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}
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break;
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case GL4DK_l: /* 'l' utiliser l'ombrage par la méthode Gouraud */
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_use_lighting = !_use_lighting;
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if(_use_lighting) {
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enableSurfaceOption(_sun, SO_USE_LIGHTING);
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enableSurfaceOption(_mercury, SO_USE_LIGHTING);
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enableSurfaceOption(_planet[0], SO_USE_LIGHTING);
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enableSurfaceOption(_planet[1], SO_USE_LIGHTING);
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enableSurfaceOption(_planet[2], SO_USE_LIGHTING);
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} else {
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disableSurfaceOption(_sun, SO_USE_LIGHTING);
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disableSurfaceOption(_mercury, SO_USE_LIGHTING);
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disableSurfaceOption(_planet[0], SO_USE_LIGHTING);
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disableSurfaceOption(_planet[1], SO_USE_LIGHTING);
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disableSurfaceOption(_planet[2], SO_USE_LIGHTING);
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}
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break;
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default: break;
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@ -281,21 +293,16 @@ static void mouse(int button, int state, int x, int y) {
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/*!\brief à appeler à la sortie du programme. */
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void sortie(void) {
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if(_mercury) {
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freeSurface(_mercury);
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_mercury = NULL;
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}
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int i;
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if(_sun) {
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freeSurface(_sun);
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_sun = NULL;
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}
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if(_venus) {
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freeSurface(_venus);
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_venus = NULL;
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for(i = 0; i < 9; ++i) {
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if(_planet[i]){
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freeSurface(_planet[i]);
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_planet[i] = NULL;
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}
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if(_earth) {
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freeSurface(_earth);
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_earth = NULL;
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}
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/* libère tous les objets produits par GL4Dummies, ici
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* principalement les screen */
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