planets in a vector, easier to manipulate

This commit is contained in:
Volodymyr Patuta 2020-12-20 13:28:41 +01:00
parent 0ae64708ab
commit 81462a084c
1 changed files with 45 additions and 38 deletions

View File

@ -32,9 +32,9 @@ static uint _screenId = 0;
/*!\brief une surface représentant une sphere */
static surface_t * _sun = NULL;
static surface_t * _mercury = NULL;
static surface_t * _venus = NULL;
static surface_t * _earth = NULL;
static surface_t * _planet[9] = {NULL, NULL, NULL,
NULL, NULL, NULL,
NULL, NULL, NULL};
/* des variable d'états pour activer/désactiver des options de rendu */
static int _use_tex = 1, _use_color = 0, _use_lighting = 1;
@ -94,37 +94,37 @@ void init(void) {
_sun = mkSphere(12, 12, 1); /*ça fait 12x12x2 trianles !*/
/* on change les couleurs de surfaces */
/*_sun->dcolor = g; */
_mercury = mkSphere(12, 12, (1/227.0f) * 12.0f);
_venus = mkSphere(12, 12, (1/113.0f) * 12.0f);
_earth = mkSphere(12, 12, (1/108.0f) * 12.0f);
_planet[0] = mkSphere(12, 12, (1/227.0f) * 12.0f);
_planet[1] = mkSphere(12, 12, (1/113.0f) * 12.0f);
_planet[2] = mkSphere(12, 12, (1/108.0f) * 12.0f);
sun_id = getTexFromBMP("images/2k-sun.bmp");
mercury_id = getTexFromBMP("images/2k-mercury.bmp");
venus_id = getTexFromBMP("images/2k-venus-surface.bmp");
earth_id = getTexFromBMP("images/2k-earth-daymap.bmp");
setTexId(_sun, sun_id);
setTexId(_mercury, mercury_id);
setTexId(_venus, venus_id);
setTexId(_earth, earth_id);
setTexId(_planet[0], mercury_id);
setTexId(_planet[1], venus_id);
setTexId(_planet[2], earth_id);
/* si _use_tex != 0, on active l'utilisation de la texture pour les
* trois */
if(_use_tex) {
enableSurfaceOption(_mercury, SO_USE_TEXTURE);
enableSurfaceOption(_sun, SO_USE_TEXTURE);
enableSurfaceOption(_venus, SO_USE_TEXTURE);
enableSurfaceOption(_earth, SO_USE_TEXTURE);
enableSurfaceOption(_planet[0], SO_USE_TEXTURE);
enableSurfaceOption(_planet[1], SO_USE_TEXTURE);
enableSurfaceOption(_planet[2], SO_USE_TEXTURE);
}
/* si _use_lighting != 0, on active l'ombrage */
if(_use_lighting) {
enableSurfaceOption(_sun, SO_USE_LIGHTING);
enableSurfaceOption(_mercury, SO_USE_LIGHTING);
enableSurfaceOption(_venus, SO_USE_LIGHTING);
enableSurfaceOption(_earth, SO_USE_LIGHTING);
enableSurfaceOption(_planet[0], SO_USE_LIGHTING);
enableSurfaceOption(_planet[1], SO_USE_LIGHTING);
enableSurfaceOption(_planet[2], SO_USE_LIGHTING);
}
disableSurfaceOption(_sun, SO_USE_COLOR);
disableSurfaceOption(_mercury, SO_USE_COLOR);
disableSurfaceOption(_venus, SO_USE_COLOR);
disableSurfaceOption(_earth, SO_USE_COLOR);
disableSurfaceOption(_planet[0], SO_USE_COLOR);
disableSurfaceOption(_planet[1], SO_USE_COLOR);
disableSurfaceOption(_planet[2], SO_USE_COLOR);
atexit(sortie);
}
@ -164,19 +164,19 @@ void draw(void) {
rotate(nmv, a, 0.0f, 1.0f, 0.0f); // orbit mouvement
translate(nmv, 10.0f, 1.0f, 0.0f);
rotate(nmv, a, 0.0f, 1.0f, 0.0f); // rotation
transform_n_raster(_mercury, nmv, projMat);
transform_n_raster(_planet[0], nmv, projMat);
memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */
rotate(nmv, a - 10, 0.0f, 1.0f, 0.0f); // orbit mouvement
translate(nmv, 20.0f, 1.0f, 0.0f);
rotate(nmv, a, 0.0f, -1.0f, 0.0f); // rotation anti-clockwise
transform_n_raster(_venus, nmv, projMat);
transform_n_raster(_planet[1], nmv, projMat);
memcpy(nmv, mvMat, sizeof nmv); /* copie mvMat dans nmv */
rotate(nmv, a - 20, 0.0f, 1.0f, 0.0f); // orbit mouvement
translate(nmv, 30.0f, 1.0f, 0.0f);
rotate(nmv, a, 0.0f, 1.0f, 0.0f); // rotation
transform_n_raster(_earth, nmv, projMat);
transform_n_raster(_planet[2], nmv, projMat);
/* déclarer qu'on a changé (en bas niveau) des pixels du screen */
gl4dpScreenHasChanged();
@ -234,30 +234,42 @@ void key(int keycode) {
_use_tex = !_use_tex;
if(_use_tex) {
enableSurfaceOption(_sun, SO_USE_TEXTURE);
enableSurfaceOption(_mercury, SO_USE_TEXTURE);
enableSurfaceOption(_planet[0], SO_USE_TEXTURE);
enableSurfaceOption(_planet[1], SO_USE_TEXTURE);
enableSurfaceOption(_planet[2], SO_USE_TEXTURE);
} else {
disableSurfaceOption(_sun, SO_USE_TEXTURE);
disableSurfaceOption(_mercury, SO_USE_TEXTURE);
disableSurfaceOption(_planet[0], SO_USE_TEXTURE);
disableSurfaceOption(_planet[1], SO_USE_TEXTURE);
disableSurfaceOption(_planet[2], SO_USE_TEXTURE);
}
break;
case GL4DK_c: /* 'c' utiliser la couleur */
_use_color = !_use_color;
if(_use_color) {
enableSurfaceOption(_sun, SO_USE_COLOR);
enableSurfaceOption(_mercury, SO_USE_COLOR);
enableSurfaceOption(_planet[0], SO_USE_COLOR);
enableSurfaceOption(_planet[1], SO_USE_COLOR);
enableSurfaceOption(_planet[2], SO_USE_COLOR);
} else {
disableSurfaceOption(_sun, SO_USE_COLOR);
disableSurfaceOption(_mercury, SO_USE_COLOR);
disableSurfaceOption(_planet[0], SO_USE_COLOR);
disableSurfaceOption(_planet[1], SO_USE_COLOR);
disableSurfaceOption(_planet[2], SO_USE_COLOR);
}
break;
case GL4DK_l: /* 'l' utiliser l'ombrage par la méthode Gouraud */
_use_lighting = !_use_lighting;
if(_use_lighting) {
enableSurfaceOption(_sun, SO_USE_LIGHTING);
enableSurfaceOption(_mercury, SO_USE_LIGHTING);
enableSurfaceOption(_planet[0], SO_USE_LIGHTING);
enableSurfaceOption(_planet[1], SO_USE_LIGHTING);
enableSurfaceOption(_planet[2], SO_USE_LIGHTING);
} else {
disableSurfaceOption(_sun, SO_USE_LIGHTING);
disableSurfaceOption(_mercury, SO_USE_LIGHTING);
disableSurfaceOption(_planet[0], SO_USE_LIGHTING);
disableSurfaceOption(_planet[1], SO_USE_LIGHTING);
disableSurfaceOption(_planet[2], SO_USE_LIGHTING);
}
break;
default: break;
@ -281,21 +293,16 @@ static void mouse(int button, int state, int x, int y) {
/*!\brief à appeler à la sortie du programme. */
void sortie(void) {
if(_mercury) {
freeSurface(_mercury);
_mercury = NULL;
}
int i;
if(_sun) {
freeSurface(_sun);
_sun = NULL;
}
if(_venus) {
freeSurface(_venus);
_venus = NULL;
}
if(_earth) {
freeSurface(_earth);
_earth = NULL;
for(i = 0; i < 9; ++i) {
if(_planet[i]){
freeSurface(_planet[i]);
_planet[i] = NULL;
}
}
/* libère tous les objets produits par GL4Dummies, ici
* principalement les screen */