refactoring

This commit is contained in:
Volodymyr Patuta 2020-12-31 15:18:38 +01:00
parent 61ec04c349
commit 5c015f183d
1 changed files with 10 additions and 9 deletions

View File

@ -53,7 +53,6 @@ static surface_t * _moon[18] = {NULL, NULL, NULL, NULL,
static int _use_tex = 1, _use_color = 0, _use_lighting = 1;
typedef struct cam_t cam_t;
// camera structure, borrowed from sample3d_01-1.6 of GL4Dummies samples.
struct cam_t {
float x, y, z;
@ -72,13 +71,13 @@ static int _wW = 1200, _wH = 900;
static int _xm = 600, _ym = 450;
static int _pause = 0; // boolean value for the pause.
static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation).
static int _movement = 1; // boolean to allow movement.
static int _p = -1; // the object (sun, planets, pluto) number to move.
static float _a = 0.0f; // rotation angle.
static int _overview = 0; // boolean to toggle overview (view from the top).
static int _p = -1; // the object (sun, planets, pluto) number to move.
static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation).
static float _a = 0.0f; // rotation angle.
static Mix_Chunk * bsound = NULL;
static Mix_Chunk * bsound = NULL; // background sound.
/*!\brief paramètre l'application et lance la boucle infinie. */
int main(int argc, char ** argv) {
@ -119,8 +118,11 @@ int main(int argc, char ** argv) {
* utilisées dans ce code */
void init(void) {
uint id[9], sun_id, i, moon_id[18];
int flags = MIX_INIT_MP3;
int initted = Mix_Init(flags);
int flags, initted;
flags = MIX_INIT_MP3;
initted = Mix_Init(flags);
if ((initted & flags) != flags) {
fprintf(stderr, "Mix_Init: Failed to init required mp3 support!\n");
fprintf(stderr, "Mix_Init: %s\n,", Mix_GetError());
@ -134,7 +136,6 @@ void init(void) {
bsound = Mix_LoadWAV("./space.wav");
if (Mix_PlayChannel(-1, bsound, 0) < 0)
fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError());
// create all spheres.
_sun = mkSphere(12, 12); /*ça fait 12x12x2 triangles !*/
@ -145,7 +146,6 @@ void init(void) {
_planet[i] = mkSphere(12, 12);
}
// get all textures.
sun_id = getTexFromBMP("images/2k-sun.bmp");
id[0] = getTexFromBMP("images/2k-mercury.bmp");
@ -527,6 +527,7 @@ void draw(void) {
gl4dpScreenHasChanged();
/* fonction permettant de raffraîchir l'ensemble de la fenêtre*/
gl4dpUpdateScreen(NULL);
if (!_pause){
_a += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min
r += ((360.0 * dt) / 60) * _s; // 360 in 1 minute so 1 day = 1 min