prototype
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8
window.c
8
window.c
@ -29,6 +29,10 @@ static void pmotion(int x, int y);
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static void mouse(int button, int state, int x, int y);
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static void mouse(int button, int state, int x, int y);
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static void goto_obj(float * mvMat);
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static void goto_obj(float * mvMat);
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static void move_to(float posx, float posy , float posz);
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static void move_to(float posx, float posy , float posz);
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static void draw_object(float * nmv, float * projMat, surface_t * obj,
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float ma, float mx, float my, float mz,
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float tx, float ty, float tz, float s,
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float ra, float rx, float ry, float rz);
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static int get_sign(float x, float y);
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static int get_sign(float x, float y);
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/*!\brief un identifiant pour l'écran (de dessin) */
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/*!\brief un identifiant pour l'écran (de dessin) */
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@ -76,7 +80,7 @@ static int _overview = 0; // boolean to toggle overview (view from the top).
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static int _p = -1; // the object (sun, planets, pluto) number to move.
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static int _p = -1; // the object (sun, planets, pluto) number to move.
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static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation).
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static float _s = 1.0f; // multiplier for angle (for speeding planets movement and rotation).
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static float _a = 0.0f; // rotation angle.
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static float _a = 0.0f; // rotation angle.
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static float _r = 0.0f;
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static float _r = 0.0f; // -//-
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static Mix_Chunk * bsound = NULL; // background sound.
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static Mix_Chunk * bsound = NULL; // background sound.
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@ -281,7 +285,7 @@ static void goto_obj(float * mvMat) {
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}
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}
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}
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}
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void draw_object(float * nmv, float * projMat, surface_t * obj,
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static void draw_object(float * nmv, float * projMat, surface_t * obj,
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float ma, float mx, float my, float mz,
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float ma, float mx, float my, float mz,
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float tx, float ty, float tz, float s,
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float tx, float ty, float tz, float s,
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float ra, float rx, float ry, float rz) {
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float ra, float rx, float ry, float rz) {
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