// Dancing Droids // Copyright (C) 2020 Martin HART, Volodymyr PATUTA, Stephane Elias BENABDESLAM // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . use clap::{App, Arg}; use std::collections::HashMap; use std::fs; use std::io; mod robot; mod world; /// Check if the robot is in the map. fn check_map(r: &robot::Robot, w: &world::World) -> Result<(), String> { if (r.p.x, r.p.y) < (0, 0) || (r.p.x, r.p.y) > (w.x, w.y) { Err(format!("The robot {} is off map", r.id)) } else { Ok(()) } } /// Check if the robot collide with another one at the given position. fn check_collisions( r: &robot::Robot, w: &world::World, h: &HashMap<&robot::Position, &u32>, ) -> Result<(), String> { match h.get(&r.p) { Some(&x) => Err(format!( "The robot id: {} collided with robot id: {} in position: ({};{}) !", &r.id, x, &r.p.x, &r.p.y )), None => Ok(()), } } /// Parse the config file, generate the world and robot pool. fn parse_config(conf: String, pool: &mut Vec) -> Result { let mut lines = conf.lines(); // The first line of the config file should be the World. let raw_line: &str = match lines.next() { Some(raw) => raw, None => return Err("Could not read the first line of the config file !"), }; let mut tokens = raw_line.split_whitespace(); let token1 = match tokens.next() { Some(raw) => raw, None => return Err("Could not read the first token of the first line !"), }; let token2 = match tokens.next() { Some(raw) => raw, None => return Err("Could not read the second token of the first line !"), }; let x: i32 = match token1.parse::() { Ok(x) => x, Err(_) => return Err("Could not convert token one from the first string to i32"), }; let y: i32 = match token2.parse::() { Ok(x) => x, Err(_) => return Err("Could not convert token two from the first string to i32"), }; loop { // This line should be empty. let empty_line = match lines.next() { None => break, Some(x) => x, }; if !empty_line.is_empty() { return Err("This line should be empty !"); } let raw_setup = match lines.next() { None => return Err("This line should be the config !"), Some(raw) => raw, }; if raw_setup.is_empty() { return Err("This line should not be empty !"); } let raw_inst = match lines.next() { None => return Err("This line should be the instruction !"), Some(raw) => raw, }; if raw_inst.is_empty() { return Err("Thi line should not be empty !"); } println!("{}", raw_setup); println!("{}", raw_inst); } Ok(world::World { x, y }) } /// Retrieve the content of a file and return it as a string. fn open_file(filename: &str) -> io::Result { let content = fs::read_to_string(filename)?; Ok(content) } fn main() -> Result<(), Box> { // We handle CLI flags here. let matches = App::new("DancingDroids") .version("0.1.0") .about("When droids dance togethers") .arg( Arg::with_name("file") .short("f") .long("file") .takes_value(true) .help("Configuration file"), ) .get_matches(); let raw_conf = open_file(matches.value_of("file").unwrap_or("two_robots.txt"))?; let mut robot_pool: Vec = Vec::new(); let world: world::World = parse_config(raw_conf, &mut robot_pool)?; Ok(()) } #[cfg(test)] mod tests { use super::*; #[test] fn test_open_file() { assert!(open_file("two_robots.txt").is_ok()); assert!(open_file("test_unexisting_file.extension").is_err()); } #[test] fn test_check_map() { let mut r = robot::Robot::new( 0, robot::Orientation::N, robot::Position { x: 2, y: 3 }, vec!['F'], ); let w = world::World { x: 10, y: 10 }; assert!(check_map(&r, &w).is_ok()); } #[test] #[should_panic] fn test_check_map_fail() { let mut r = robot::Robot::new( 0, robot::Orientation::N, robot::Position { x: 2, y: 3 }, vec!['F'], ); let w = world::World { x: 1, y: 1 }; assert!(check_map(&r, &w).is_ok()); } #[test] #[should_panic] fn test_check_collisions() { let mut r = robot::Robot::new( 0, robot::Orientation::N, robot::Position { x: 2, y: 3 }, vec!['F'], ); let w = world::World { x: 10, y: 10 }; let mut h: HashMap<&robot::Position, &u32> = HashMap::new(); h.insert(&robot::Position { x: 2, y: 3 }, &1); assert!(check_collisions(&r, &w, &h).is_ok()); } }