add mut to the pool O_o
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parent
0a63ab5b53
commit
9d0b96b4d7
11
src/main.rs
11
src/main.rs
@ -21,17 +21,18 @@ mod robot;
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mod world;
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/// Parse the config file, generate the world and robot pool.
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fn parse_config(raw_conf: String, pool: &Vec<robot::Robot>) -> Result<world::World, &'static str> {
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let mut lines = raw_conf.lines();
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fn parse_config(conf: String, pool: &mut Vec<robot::Robot>) -> Result<world::World, &'static str> {
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let mut lines = conf.lines();
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// The first line of the config file should be the World.
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let raw_line: &str = match lines.next() {
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None => return Err("Could not read the first line of the config file !"),
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Some(raw) => raw,
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};
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/*
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let raw_token = raw_line.split_whitespace();
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let token1 = raw_token.next();
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let token2 = raw_token.next();
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// Need to check if the robots fit in the World.
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*/
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Ok(world::World { x: 5, y: 5 })
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}
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@ -57,8 +58,8 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let raw_conf = open_file(matches.value_of("file").unwrap_or("two_robots.txt"))?;
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let robot_pool: Vec<robot::Robot> = Vec::new();
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let world: world::World = parse_config(raw_conf, &robot_pool)?;
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let mut robot_pool: Vec<robot::Robot> = Vec::new();
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let world: world::World = parse_config(raw_conf, &mut robot_pool)?;
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Ok(())
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}
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