random number of robots
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a91eefaf41
commit
8b2cf6b530
40
src/main.rs
40
src/main.rs
@ -59,44 +59,14 @@ fn create_hash_map(pool: &Vec<robot::Robot>, hash: &mut HashMap<robot::Position,
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}
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}
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}
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}
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/// Generate random instructions.
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fn gen_random_instructions() -> String {
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let mut rng = rand::thread_rng();
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let n = rng.gen_range(5, 10);
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let mut instructions = String::with_capacity(n);
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const CHARSET: &[u8] = b"LRF";
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for _ in 0..n {
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let l = rng.gen_range(0, CHARSET.len());
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instructions.push(CHARSET[l] as char);
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}
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instructions
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}
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fn gen_world(pool: &mut Vec<robot::Robot>) -> world::World {
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fn gen_world(pool: &mut Vec<robot::Robot>) -> world::World {
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let w = world::random_world();
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let w = world::random_world();
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let x1 = rng.gen_range(2, w.x - 2);
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let x = rng.gen_range(2, 10);
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let x2 = rng.gen_range(2, w.x - 2);
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let y1 = rng.gen_range(2, w.y - 2);
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let y2 = rng.gen_range(2, w.y - 2);
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let instructions1: Vec<char> = gen_random_instructions().chars().rev().collect();
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let instructions2: Vec<char> = gen_random_instructions().chars().rev().collect();
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let o1: robot::Orientation = rand::random();
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let o2: robot::Orientation = rand::random();
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pool.push(robot::Robot::new(
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for i in 0..=x {
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1,
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pool.push(robot::Robot::new_random(i, w.x - 2, w.y - 2));
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o1,
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}
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robot::Position { x: x1, y: y1 },
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instructions1,
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));
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pool.push(robot::Robot::new(
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2,
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o2,
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robot::Position { x: x2, y: y2 },
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instructions2,
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));
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w
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w
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}
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}
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@ -125,7 +95,7 @@ fn parse_config(conf: String, pool: &mut Vec<robot::Robot>) -> Result<world::Wor
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Err(_) => return Err(String::from("Robot setup is broken.")),
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Err(_) => return Err(String::from("Robot setup is broken.")),
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};
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};
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let rand_instructions = gen_random_instructions();
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let rand_instructions = robot::gen_random_instructions();
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let l = lines.remove(0);
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let l = lines.remove(0);
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let instructions = match ConfParser::parse(Rule::robot_instructions, l) {
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let instructions = match ConfParser::parse(Rule::robot_instructions, l) {
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27
src/robot.rs
27
src/robot.rs
@ -17,6 +17,19 @@ impl Robot {
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pub fn new(id: u32, o: Orientation, p: Position, i: Vec<char>) -> Robot {
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pub fn new(id: u32, o: Orientation, p: Position, i: Vec<char>) -> Robot {
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Robot { id, o, p, i }
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Robot { id, o, p, i }
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}
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}
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pub fn new_random(id: u32, posx_max: i32, posy_max: i32) -> Robot {
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let mut rng = rand::thread_rng();
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let x = rng.gen_range(2, posx_max);
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let y = rng.gen_range(2, posy_max);
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let instructions: Vec<char> = gen_random_instructions().chars().rev().collect();
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let o: Orientation = rand::random();
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Robot {
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id,
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o,
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p: Position { x, y },
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i: instructions,
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}
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}
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/// Apply given instruction to a `Robot`.
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/// Apply given instruction to a `Robot`.
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pub fn execute_instruction(&mut self) {
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pub fn execute_instruction(&mut self) {
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match self.i.pop() {
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match self.i.pop() {
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@ -86,6 +99,20 @@ pub fn is_instructions(v: &Vec<char>) -> bool {
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true
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true
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}
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}
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/// Generate random instructions.
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pub fn gen_random_instructions() -> String {
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let mut rng = rand::thread_rng();
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let n = rng.gen_range(5, 10);
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let mut instructions = String::with_capacity(n);
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const CHARSET: &[u8] = b"LRF";
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for _ in 0..n {
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let l = rng.gen_range(0, CHARSET.len());
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instructions.push(CHARSET[l] as char);
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}
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instructions
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}
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/// Check if a robot is piouff.
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/// Check if a robot is piouff.
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pub fn is_piouff(r: &Robot) -> bool {
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pub fn is_piouff(r: &Robot) -> bool {
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if r.i.len() == 0 {
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if r.i.len() == 0 {
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