Create a random world :)
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								src/world.rs
									
									
									
									
									
								
							
							
						
						
									
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								src/world.rs
									
									
									
									
									
								
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use rand::Rng;
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/// The World is represented here.
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pub struct World {
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    pub x: i32,
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    pub y: i32,
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}
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/// Create a random World.
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pub fn random_world() -> World {
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    let mut rng = rand::thread_rng();
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    let z = rng.gen_range(5, 50);
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    World { x: z, y: z }
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}
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#[cfg(test)]
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mod tests {
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    use super::*;
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    use std::any::type_name;
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    fn type_of<T>(_: T) -> &'static str {
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        type_name::<T>()
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    }
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    #[test]
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    fn test_random_world() {
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        let w = random_world();
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        assert_eq!(type_of(w), "dancing_droid::world::World");
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    }
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}
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